In collaboration with Meta, Logitech is introducing MX Ink, the first Mixed Reality (MR) stylus for the Meta Quest platform. MX Ink empowers users to engage in high-precision creativity and exercise precise control, allowing them to create, annotate, and navigate in MR environments. The Stylus Setting Page in Meta Quest OS allows the user to customize the stylus, e.g., pressure curves, haptics, etc. This GitHub repository explains the features of MX Ink from a developer perspective, and provides information to enable you to add support for the device in your app.
There is a new stylus-specific OpenXR Interaction Profile for MX Ink that should be used in your app to add support for a stylus. However to optimize legacy support and enable easier proototyping, the MX Ink also can report inputs via legacy Touch Controller fields. See the FAQ page for answers to the mostly commonly asked questions.
The website site provides information on the following topics:
This is a low-poly model of the device, and can be used to represent MX Ink in your app
Stylus Unity package, includes FBX model, material and texture images (requires Meta Core SDK 68.0.2)